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About Me

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Work experience:
 

I have 12 years of experience in creating the 3D environment and characters for Games and Animations. The job range includes modeling, texturing, rendering, and lighting. I also have basic knowledge in the field of character animation, VFX, video compositing, etc..

 

I have led the art teams in several projects, have managed the big and small teams, and have worked closely with outsourcing vendors, including setting up the art direction and 3D pipeline, documentation, and communication with internal and external teams.

 

2019- present IGG Singapore - 3D Art Supervisor

 

2018- 2019- Bandai Namco Studios Singapore - Senior Artist

 

2016-2017 - Qifun network ShenZhen Studio- Art Director for an online game.

 

2011-2016 - Ubisoft Singapore - Senior Artist <​Assassin's Creed Revelations> , <​Assassin's Creed 3>,<​Assassin's Creed 4 Blackflag>,<​Assassin's Creed Rogue>, <​Assassin's Creed Unity><Skull and Bones>

 

2010-2011 - Omens Studios - Singapore - Senior Modeler <​Sedo dogs>,<​Oasis>,<​TV Adv for Skechers >

 

2009-2010 - Possibility space studio - Beijing - 3D Artist

 

2008-2009 - Perfect world co,Ltd - Beijing - Character Artist <​Meng Huan Zhu Xian>,<​Yi Tian Tu Long Ji>

Education background:

Graduated from Peking University in the year of 2008. Studied the Digital Art major, and focused on 3D art. Achieved the Master's degree.

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